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v. t. e. The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor ...
Jul 30, 2023 · In today’s video game world, and for the last twenty years or so, the video game industry has been dominated by a small number of players like Microsoft, Sony, and Nintendo. However, in 1983, the video game industry gave way to dozens of console choices from the likes of Atari, ColecoVision, Intellivision, Vectrex, Bally Astrocade, Magnavox Odyssey 2, and more.
Nov 19, 2023 · By the end of 1983, the booming video game market completely imploded: Overall industry revenues plunged a staggering 97% between 1983 and 1985, from $3.2 billion to just $100 million. Hundreds of manufacturers and developers declared bankruptcy, including Atari, which posted a $500 million loss.
- What Happened During The Video Game Crash of 1983
- Short-Term Effects of The Video Game Crash
- Long-Term Effects of The Crash
The Video Game Crash of 1983 was a large-scale recession in the video game industry from 1983 – 1985, mostly in the United States. It was caused by each of the following factors: 1. Overmarket saturation in the number of gaming consoles and available games 2. Poor quality video games 3. Declining interest in console games in favor of personal compu...
One of the largest causes of the video game crash in 1983 was the release of so many new games in 1982. Many stores didn’t even have the space to carry them or the consoles. In their attempts to return surplus games to the publishers, they neither had the funds to issue the returns nor new products to supply the retailers. Many of them, including G...
The video game crash in 1983 had the largest effect in the United States, but also rippled throughout all sectors of the video game market worldwide. While sales had remained strong in Europe, Canada and Japan, there was a significant shift in the home video game market away from consoles to personal computer software between 1983 and 1985. 1984 wa...
Mar 8, 2020 · The Video Game Crash of 1983 is a sordid bit of history, but one with a silver lining. It cleared out the swathe of consoles on the market at the time, letting gamers make more informed decisions about which one to buy. The sheer awfulness of titles like E.T. and Chuckwagon taught console makers to vet their library of titles for quality and g ...
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles ...
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Oct 17, 1983 · Video game parlors have also suffered. Between 1980 and 1982, arcade parlors doubled to 10,000. Industry analysts estimate that more than 1,500 of them have closed this year. Mr. Kirby of Sanford ...