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  1. Jan 22, 2023 · Lost Mine of Phandelver. Levels: 1-5. This adventure is excellent for D&D beginners and newcomers to 5th edition, which is probably why it’s in the Starter Set. The adventure book alone contains everything you need to run the adventure, as far as including a brief intro on the responsibilities of a DM.

    • Scott Lucero
  2. Waterdeep: Dungeon of the Mad Mage. Lost Laboratory of Kwalish. Ghosts of Saltmarsh. Hunt for the Thessalhydra. Dragon of Icespire Peak. Storm Lord’s Wrath. Sleeping Dragon’s Wake. Divine Contention. Baldur’s Gate: Descent into Avernus.

    • The Player’s Handbook (PHB) All you need to start playing Dungeons & Dragons is your imagination, some dice, and this book.
    • Dungeon Master’s Guide (DMG) The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
    • Monster Manual (MM) The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
    • Tasha’s Cauldron of Everything (TCoE) The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer.
  3. Explore an extensive collection of digital rulebooks for D&D Beyond, offering a complete digital version of published books and adventures.

    • The CORE Rulebooks
    • Supplemental Rulebooks
    • Campaign Settings
    • Summary

    The core rulebooks of D&D 5e are the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. They were all released within a few months of each other in 2014, kicking off the era of 5th edition.

    From 2016-2020, Wizards has released four supplemental rulebooks with additional races, subclasses, backgrounds and monsters. Two of them are primarily used by dungeon masters for their worldbuilding and monster lore. The other two act primarily as supplements to the PHB for players to choose from new subclasses for their character.

    D&D is a flexible game that can take place in any world. Your game of D&D might take place in a world that your DM has created themselves or it might take place in one of the settings created by Wizards of the Coast. Campaign Setting books provide information and outlines for these settings. A book might add new race options or subclasses that fit ...

    Wizards of the Coast has published many sourcebooks for the 5th edition of D&D. The core three rulebooks provide all the necessary tools in order to play a great game but the game continues to stay fresh and exciting for the millions of players with additional character options, monster lore and intriguing campaign settings. Continue reading: A Lis...

  4. Sep 5, 2024 · A sourcebook focused on the Domains of Dread popularized in past DnD editions and inspired by the classic Ravenloft setting, this book is narrated by the scholar and vampire hunter Rudolph van Richten, and offers new lore, subclasses and campaign ideas for players looking to experience DnD 5e in a world of gothic horror.

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  6. Rules as Written (how the book says a mechanic works) RAI. Rules as Intended (how designers intended a mechanic to work) WotC. Wizards of the Coast (D&D publisher) DDB. D&D Beyond (digital toolset) AL.

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