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A SoundGroup is an audio mixer that groups multiple audio objects, such as Sound objects or additional SoundGroups, allowing you to control the volume and dynamic effects properties of multiple audio signals at once.
- SoundGroup
Every sound in the sound group will have its volume adjusted...
- Sound.SoundGroup
The SoundGroup that is linked to this Sound....
- SoundGroup
Every sound in the sound group will have its volume adjusted by the group's SoundGroup.Volume property. If the SoundGroup has any SoundEffects as children, those effects will be applied to all of the Sounds in the group. The SoundGroup.Volume property acts as a multiplier, and thus sounds in a SoundGroup will retain their relative volumes when ...
The SoundGroup that is linked to this Sound. SoundGroup.Volume and SoundEffects applied to this sound group will pass onto the sound. A sound can only be in one sound group at a time. SoundGroups are used to manage the volume and effects of multiple Sounds at once. A Sound is added to a SoundGroup by setting the SoundGroup property of the sound.
Jun 18, 2014 · SoundGroup is the very first steps towards an audio memory management scheme. The plan is that when assigning a sound to a sound group you will be able to specify how much memory the decompressed sounds in that group are allowed to occupy and using an MRU scheme sounds will be unloaded as needed.
Nov 3, 2019 · B. Sound Group Ratings The ability of a SCIF structure to retain sound within the perimeter is rated using a descriptive value, the Sound Transmission Class (STC). To satisfy the normal security standards of SCIFs, the following transmission attenuation groups have been established:
Sep 21, 2019 · Wavelength determines a sound’s frequency. Wavelength is the distance between waves. For sound waves, wavelength refers to one complete cycle of rarefaction. The shorter the wavelength, the higher the frequency of the sound. Frequency is measured in Hertz (Hz). One Hertz corresponds to one cycle—in this case, one sound wave—per second.
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Jun 28, 2023 · This allows you to adjust the tonal balance of each group individually. 4. Group by dynamics. Grouping tracks by dynamics involves grouping sounds that have a similar range of dynamics. For example, you can create a group for percussive and transient-heavy elements and another group for sustained and pad-like sounds.