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Resource Pack Overrides exists to help mod pack makers with managing pre-installed resource packs. It's especially useful for making sure important resource packs always stay enabled no matter what and also allows for cleaning up the resource pack selection screen to give users less of a chance to accidentially mess with important packs.
A resource pack can be set on a server by bundling the resource pack in the world, and then re-uploading the world folder to the server. Users then have an option whether to use the resource pack or not if the texturepack-required option is disabled in the server settings and if the world has the "Require players to accept resource packs to join" option disabled.
- Overview
- Java Edition
- Bedrock Edition
- Trivia
- See also
- References
This article needs to be updated.
The resource pack system provides a way for players to customize textures, models, music, sounds, languages, texts such as the end poem, splashes, credits, and fonts without any code modification.
Behavior
Resource packs can be placed in the folder resourcepacks within the .minecraft folder. Each resource pack is either a sub-folder or a .zip file within the resourcepacks folder. Once in the folder, a resource pack can be added from the options, where resource packs can be moved between "Available resource packs" and "Selected resource packs". "Selected resource packs" also contain the default assets on the bottom, which cannot be removed. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.
Folder structure
Resource packs use the following folder structure: ••pack.mcmeta •pack.png •assets •icons •icon_16x16.png •icon_32x32.png •minecraft.icns ••sounds.json •blockstates •(blockstate).json •gpu_warnlist.json •font ••icons •icon_16x16.png •icon_32x32.png •minecraft.icns •lang •(lang).json •models •block •(model).json •item •(model).json •particles •(particle).json •regional_compliancies.json •sounds •(sound).ogg •shaders •post •(post).json •program •(fragment shader).fsh •(program).json •(vertex shader).vsh •texts •(text).txt •textures •block •(texture).png •colormap •(texture).png •effect •(texture).png •entity •(texture).png ••(texture).png •environment •(texture).png •font •(texture).png •gui •(texture).png •advancements •(texture).png •backgrounds •(texture).png •container •(texture).png •creative_inventory •(texture).png •presets •(texture).png •title •(texture).png •background •(texture).png •item •(texture).png •map •(texture).png •misc •(texture).png •mob_effect •(texture).png •models •armor •(texture).png •painting •(texture).png •particle •(texture).png
Contents
A resource pack is identified by Minecraft based on the presence of the file pack.mcmeta in the root directory, which contains a JSON file with the following information: •The root tag •pack: Holds the resource pack information •pack_format: Pack version. If this number does not match the current required number, the resource pack displays an error and requires additional confirmation to load the pack. See Pack format for a full list of pack format numbers. •description: Text shown below the pack name in the resource pack menu. The text is shown on two lines. If the text is too long it is truncated. •description: Contains a raw JSON text object that is shown instead as the pack description in the resource pack menu. Same behavior as the string version of the description tag, but they cannot exist together. •language: Contains additional languages to add to the language menu •Language code for a language, corresponding to a .json file with the same name in the folder assets/ /lang. •name: The full name of the language •region: The country or region name •bidirectional: If true, the language reads right to left. •filter: Section for filtering out files from resource packs applied below this one. Any file that matches one of the patterns inside block will be treated as if it was not present in the pack at all. •block: List of patterns •Pattern entry. •namespace: A regular expression for the namespace of files to be filtered out. If unspecified, it applies to every namespace. •path: A regular expression for the paths of files to be filtered out. If unspecified, it applies to every file.
Behavior
Similarly to skins, resource packs can be bought or made in Bedrock Edition. Users can download resource packs on the system itself with the .mcpack file names, if the game platform allows file importation. When these files are opened, they are automatically imported into the game without any need for file system access. Resource packs can also be put manually in the resource_packs folder in the com.mojang folder. Each resource pack must either be a sub-folder or a .zip file. Resource packs can be applied on the Global Resources option from the settings menu from the main menu screen. Resource packs can be moved between "Active" and "My Packs". "Active" also contains the default assets at the bottom, and cannot be removed. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.
Folder Structure
Resource packs use the following folder structure: ••biomes_client.json •blocks.json •manifest.json •pack_icon.png •sounds.json •animation_controllers • .animation_controllers.json •animations • .animation.json •attachables • .json •entities • .entity.json •fogs • _fog_settings.json •models •mobs.json • .geo.json[a] •particles • .json •render_controllers • .render_controllers.json •sounds •music_definitions.json •sound_definitions.json • .fsb[a] • .ogg[a] • .wav[a] • .mp3[a][b] •texts •languages.json •language_names.json • _ .lang • _ [c] •font •glyph_ .png •texture_sets[d] •textures •flipbook_textures.json •item_texture.json •terrain_texture.json • .png[a] • .tga[a] •ui • .json[a] 1.a b c d e f g h File may be inside a folder. 2.mp3 files aren't fully supported. 3.For languages using a different font. 4.Unused.
•The old pack.png file was screenshotted from Alpha v1.2.2, the seed being 3257840388504953787.
•The screenshot was taken approximately at X=49.16, Z=0.72, facing RX=-119.23, RY=-8.297.
•How to generate the exact same world and make the exact same screenshot: https://pastebin.com/CmsEKDev.
•It was referenced in the video "One Trillion Minecraft Views on YouTube and Counting".
•Tutorials/Creating a resource pack [Java Edition only]
•Introduction to Resource Packs [Bedrock Edition only]
1.MC-199249
2.MC-108045
3.https://feedback.minecraft.net/hc/en-us/community/posts/360058199792-Split-up-map-icon-textures-into-individual-files
4.https://feedback.minecraft.net/hc/en-us/community/posts/360058097892-Split-up-the-experience-orb-texture-file-into-individual-sprites
5.MC-17673 — "Distorted fonts when using a converted texturepack on startup" — resolved as "Fixed".
6.MC-18569 — "Server resourcepacks not implemented yet" — resolved as "Fixed".
Resource Pack Overrides exists to help mod pack makers with managing pre-installed resource packs. It's especially useful for making sure important resource packs always stay enabled no matter what and also allows for cleaning up the resource pack selection screen to give users less of a chance to accidentially mess with important packs.
The config can be reloaded in game when on the resource pack selection screen by holding down the R key. Resource Pack Overrides has two main features which can be managed in the mentioned file: Defining a default list and order of resource packs. Overriding certain resource pack display attributes for the resource pack selection list.
The config can be reloaded in game when on the resource pack selection screen by holding down the R key. Resource Pack Overrides has two main features which can be managed in the mentioned file: Defining a default list and order of resource packs. Overriding certain resource pack display attributes for the resource pack selection list.
People also ask
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Description Resource Pack Overrides exists to help mod pack makers with managing pre-installed resource packs. It's especially useful for making sure important resource packs always stay enabled no matter what and also allows for cleaning up the resource pack selection screen to give users less of a chance to accidentially mess with important packs.