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  1. Online travel market size worldwide 2017-2028. Brand value of leading global QSR brands 2024. ... The global video game industry is a billion-dollar business and has been for many years.

    • Report Overview
    • Device Insights
    • Type Insights
    • Regional Insights
    • Key Companies & Market Share Insights
    • Global Video Game Market Report Segmentation

    The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to grow at a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030. The market's expansion is attributed to the ongoing trend of online gaming, the emergence of high bandwidth network connectivity, and the continuous demand for 3D games. In additio...

    The mobile device segment held the largest revenue share of over 40.0% in 2022. The increased proliferation of smartphonesalong with rising internet penetration worldwide is creating vast opportunities for mobile gaming. In recent years, technological developments in terms of smartphone gaming hardware in addition to their convenience, accessibilit...

    The online type segment accounted for the largest revenue share of around 44.0% in 2022. The growth of this segment is driven by a rise in internet penetration, growth of the online casual gaming sector, and increasing popularity of massively multiplayer online (MMO) and Free2Play (F2P) games. Technological trends like augmented reality (AR), virtu...

    North America captured the revenue share of around 24.0% of the market in 2022. According to the Entertainment Software Association, over 65% of Americans play video games, with around 212.6 million players per week. This includes 26% of players aged less than 18 years, while 25% are over the age of 45 years. This popularity of video games in the r...

    The key market players are focusing on developing innovative gaming solutions to attract a large customer base and gain a competitive edge in the industry. Also, there is a significant trend of developing more interactive games and incorporating of AR and VR in gaming. For instance, in June 2023, Electronics Art Inc. launched Super Mega Baseball 4 ...

    This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global video game market report on the basis of device, type, and region: 1. Device Outlook (Revenue, USD Billion, 2018 - 2030...

    • In 2024, the Video Games market is projected to reach a revenue of US$282.30bn.
    • It is expected to grow at an annual rate of 8.76% between 2024 and 2027, resulting in a projected market volume of US$363.20bn by 2027.
    • By 2027, the number of users in the Video Games market is expected to reach 1,472.0m users.
    • The user penetration rate is predicted to increase from 16.9% in 2024 to 18.5% by 2027.
  2. Nov 4, 2024 · The global video games market size was valued at USD 188.73 billion in 2021 and is projected to grow from USD 199.74 billion in 2022 to USD 307.19 billion by 2029, exhibiting a CAGR of 6.3% during the forecast period. Asia Pacific dominated the video game market with a market share of 52.8% in 2021. Based on the analysis, the global video game ...

    • 2021
    • 2018-2029
    • 2022-2029
  3. Aug 13, 2024 · The global games market will grow by +2.1% year on year in 2024. As mentioned prior, the global games market will generate $187.7 billion in 2024, representing +2.1% year-on-year growth. PC and console game revenues will account for 51% of global market revenues. PC revenue growth will outpace the mobile and console segments this year before ...

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  5. Nov 4, 2024 · The global youth population increasingly uses video games to occupy their free time, which has played a vital role in enlarging market growth. According to 2020 data from the Entertainment Software Association (ESA), 73% of U.S. parents believe that video games benefit children's education and 66% found better entertainment in family game time.

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