Search results
Better Caves ultimately uses four types of noise: Simplex, Perlin, cubic, and cellular/Worley's (technically just Voronoi diagrams). I'll go through each of the cave/cavern types, what kind of noise they are made with, and how it's all put together. There are fundamentally two types of caves in Better Caves: Type 1 Caves use cubic noise.
- Table of Contents
- Main Settings
- Dimension-Specific Configurability
- Advanced Hidden Settings
The following is an elaboration on some of the settings that may be a little harder to understand. If the setting you're looking for isn't here, try reading the comments for it in your config file (or in the example config at the bottom of this page).
File structure
Better Caves supports the ability to use different configuration settings for each dimension.To do this, create a directory called bettercaves in your Minecraft configdirectory. This directory will be created for you the first time you run the mod. In this directory (e.g. .minecraft/config/bettercaves) you create a separate version folder for each version of Minecraft. In each version folder you can add a config file for each dimension. A version folder will be created if you have run the mod...
Giving dimensions their own settings
The contents of each dimension's config file follow the exact same format as an ordinary config file for Forge. This means that you could copy the base config file (bettercaves-1_16.toml, located directly in the Minecraft config directory), rename it to DIM_minecraft-the_nether.toml(for the Nether), and change the values to make it work for the Nether. However, there are some important points to note.First, you do not need the comments (in neither the base config file nor any dimension-specif...
Previously, certain parameters related to noise generation for caves and caverns were completely hidden from the user. Now, these parameters can be changed in the config file, despite not appearing in the file by default. IMPORTANT: Advanced hidden settings can only be overridden in dimension-specific configs. They do not work in the base config! W...
Description. YUNG's Better Caves completely overhauls Minecraft's cave systems. Caves are small and unassuming at the surface, but the deeper you go, the crazier things get. You'll find lava caverns, underground lakes and rivers, flooded caverns, and more! Better Caves is the most powerful and customizable Minecraft cave mod, with dozens of ...
Apr 25, 2013 · Caves: Likely the easiest way to generate caves is to make them in a later stage of generation and remove them from the existing terrain. There's a bunch of methods to use, and it totally depends on what kind of caves you want. You can use simple 3D noise with a very low cut off between solid/air.
I just call them werebats because that’s pretty much what they are. But the mod pack I’m playing is New Beginnings. Also try Yung's Better Mineshafts. Yeah they are pretty sick. Just be careful cuz they can catch fire if there’s lava an it burns the whole thing or at least a big chunk. yeah, that was in early versions.
Most perlin noise algorithms will allow you to retrieve the noise value at any given location, with something like noise(x,y,z). This makes it fairly trivial to generate noise on a chunk by chunk basis. All you need to do is pass the global position, instead of the chunk position. for(int i = 0; i < CHUNKMAX_X; i++)
People also ask
What kind of noise does better caves use?
How do you make a noise in a cave?
What is better caves?
How does better caves work?
How do you make caves more fun?
How can I make a cave map with 3D noise?
- Various cave adjustments for caves located above y 0- they're very hit or miss at the moment, and frequently are too boring. Maybe apply small amounts of domain warping and expand their size while upping domain warping for the sub-0 caves. I want consistently fun caves. - Initial exploration into adding rare ultra large caves. - Fabric ports.