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  1. Oct 28, 2024 · In 2021, 75% of all video game companies in Canada were Canadian-owned. This was a lower proportion than in 2019 when 84% of the companies were owned by Canadians. This change is due to acquisitions as well as new video companies established by foreign companies in Canada since 2019. Video Game Penetration in Canada

  2. Most (75%) video game companies in Canada are Canadian-owned, showing a notable change from 2019 when 84% of companies were Canadian-owned. This slight shift could be due to recent acquisitions and new Canadian studios established by foreign companies over the past two years.

    • What percentage of video games are owned by Canadians?1
    • What percentage of video games are owned by Canadians?2
    • What percentage of video games are owned by Canadians?3
    • What percentage of video games are owned by Canadians?4
    • What percentage of video games are owned by Canadians?5
  3. Nov 9, 2021 · Further, 57 percent of companies said they have more employees now than they did in 2017. The average full-time gaming worker makes $78,600 per year, up four percent ($75,900) from 2019. Additionally, 75 percent of video game companies in Canada are Canadian-owned, which is a nine percent drop from 2019.

  4. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  5. Mar 25, 2022 · Video games are interactive electronic games. Canada’s video game industry developed in the early 1980s and throughout the 1990s, with studios emerging in Vancouver, Toronto, Montrea l and Edmonton. Popular among adults and children, this hobby has made Canada a top-performing developer and consumer of video games.

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  7. Jul 30, 2019 · Total revenue among video game companies in Canada was $3.2 billion in 2017, while total expenditure was $2.6 billion (ESAC, 2017). In 2017, exports accounted for 75% of all revenue generated by video game companies in Canada. The US and Europe were the top sources of export revenue at 46% and 42% respectively (Nordicity, 2017).

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