Yahoo Canada Web Search

Search results

      • In 2022 the difficulty curve begun to spike. The lockdown benefits which fuelled growth in 2020-21 had passed while the hangover effects, including game delays and supply constraints, remained. A general worsening of macroeconomic conditions and increased interest rates also took its toll on gaming, as it did in other technology sectors.
      www.taylorwessing.com/en/insights-and-events/insights/2023/01/playing-on-harder-difficulty-increased-challenge-for-a-matured-video-game-industry-in-2023
  1. People also ask

  2. Oct 31, 2023 · The biggest challenge for the games industry at this point was with hiring and retention… there wasn't enough experienced people for all this expansion.

    • Christopher Dring
    • Head of Games B2B
    • 2022’s Games Market Highlights
    • Cloud Gaming Highlights
    • VR Gaming Developments
    • The Metaverse in 2022
    • What’s Next For Games?

    This year’s most discussed news came early: in January, Microsoft announced its intention to acquire Activision Blizzard. The proposed $68.7 billion deal would eclipse any deal made in the gaming industry’s history and give Microsoft control over several of gaming’s largest franchises. It continues to dominate gaming news media and has drawn the ey...

    Cloud gaming is one of the bright spots in this year’s market. We forecast that over 30 million paying users will spend a combined $2.4 billion on cloud gaming services—and games played via the cloud—in 2022. We expect these revenues to grow to $8.2 billion by 2025. The cloud gaming market has matured significantly since the new wave of services la...

    Another of 2022’s bright spots is the blooming VR games market. Growth has continued even after 2020’s resurgence. The active VR install base is growing faster than ever—from 27.7 million this year to 46.0 million by the end of 2024. Meanwhile, yearly VR game revenues are also due to rise, from $1.8 billion this year to an estimated $3.2 billion by...

    Rec Room is an example of social platforms succeeding on VR, but outside of VR, social games like Roblox, Minecraft, or Fortnite are among the world’s most popular franchises. Over the past two years, these franchises have evolved into platforms where players share all sorts of gaming and non-gaming experiences, fueling the metaverse gold rush. Aft...

    2022 was a hectic year for gaming, but the future is bright. In 2025: 1. The global games market will generate revenues of $211.2 billion. 2. Mobile games alone will generate $103.1 billion via consumer spending. 3. Cloud gaming will generate $8.2 billion. 4. VR gaming will generate $3.2 billion by 2024. The number of global players is still growin...

  3. Feb 1, 2024 · VIP+ Analysis: An in-depth examination of the gaming industrys trends, challenges and opportunities, with data on brands like Roblox, Fortnite and more.

    • Kaare Eriksen
  4. Apr 17, 2023 · Let's examine how the video game industry performed in 2022 against this backdrop of tough economic headwinds. Two metrics will be explored: top line revenue (sales income) and operating...

    • Contributor
  5. Jul 26, 2022 · Despite lockdown measures easing, people returning to their regular lives, and inflation rates rising, global player numbers will reach new heights in 2022. Player numbers will grow +4.6% to reach 3.2 billion —a result of gaming’s growing popularity among younger generations.

  6. Jan 5, 2022 · For 2022, we brought up possible areas to make predictions about -- supply chain issues, mobile platforms opening up, blockchain gaming/NFTS -- but left it up to our industry watchers to...

  7. Jul 28, 2022 · The gaming industry is tipped to maintain its recent rapid growth, and could be worth $321 billion by 2026, a new PwC report says. Millions of new players splashed out on games and consoles during COVID-19 lockdowns.

  1. People also search for