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  1. M.U.L.E., one of the first hugely popular multiplayer video games, M.U.L.E. set the stage for a generation of games to come. Developed for the Atari 400 and later ported to the Commodore 64 and Nintendo Entertainment System, the game allowed players to build a colony and compete to see who could amass the most wealth, while constantly balancing ...

  2. Feb 16, 2007 · Business. We See Farther - A History of Electronic ArtsWe See Farther - A History of Electronic Arts. In its twenty-five years of existence, Electronic Arts has grown from a modest start-up to the world's largest games publisher. Gamasutra explores EA's history, with insight from founder Trip Hawkins and current EVP Frank Gibeau, in this in ...

    • Jeffrey Fleming
  3. Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists".

  4. This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions years of release, are listed.

  5. Nov 23, 2020 · It's early 1990s. The previous decade changed everything about the digital world. Games were now made by increasingly large studios, on increasingly sizable budgets. Electronic Arts, in addition to opening branches in Europe and Japan, started to take over smaller studios – competitive, or just those whose game it used to publish.

  6. Feb 16, 2007 · The only thing left to do was come up with a name. "The original name had been Amazin' Software. But I wanted to recognize software as an art form and wanted to change it to SoftArt. But Dan ...

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  8. Nov 23, 2020 · Many titles had to be adapted to new capacities and controllers, e.g. by completely redesigning the screen interface. Trip insisted that you have to make games for consoles that people actually owned, rather than suggest them buying another platform (PC). Some people hated the idea so much that about 30 of the 200 employees left Electronic Arts.

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