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  1. Parent. 2K (2006–2017) Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006.

  2. The final years of Irrational Games, according to those who were there. by Chris Plante. Image Irrational. Mar 6, 2014, 7:00 PM UTC. Chris Plante co-founded Polygon in 2012 and is now editor-in ...

    • Little Sisters
    • Finding Rapture
    • Power to The People
    • Lasting Legacy

    This was actually one of the driving forces behind the creation of BioShock, the team's desire to create something like System Shock 2, but something that could have a much broader appeal. "We recognised that there were things in System Shock 2 that were holding it back, that were excessively complicated, that were opaque or hard for people to unde...

    This was true of the final setting of the game, as well, which was originally built around something fairly akin to System Shock. Aboard a space station, the player would battle against genetically modified mutants while rescuing other characters from cults all bundled into a dark story covering political topics. The team ultimately turned its back...

    The switch to Unreal was advantageous because Irrational had experience with the engine, already having used it when developing SWAT 4 and Tribes. "So we had a lot of advantages in terms of knowing how to do things," adds Jon, "so that allowed us to spend less time doing basic things and more time doing more complicated things, particularly on the ...

    Throughout development, Irrational always held System Shock 2 up as a foundational goal, and with the financial backing of 2K Games giving the developer more scope to improve on absolutely every single aspect, it nailed it. "In my mind, what I had hoped BioShock would achieve was bringing a lot of those gameplay systems [from System Shock 2] to a l...

  3. Feb 24, 2014 · Last week Ken Levine announced that Irrational Games as we know it is coming to an end. Most of the team are to be laid off as the studio that gave us System Shock 2, SWAT 4, Freedom Force and ...

  4. Aug 12, 2010 · Check out how we test and review games here. Remember Irrational Games? You should do, really. ... Irrational Games had come from the same stock as the brilliant but doomed Looking Glass Studios ...

  5. In February 2014, Levine announced that Irrational Games would be closing down, with fifteen members of the staff to follow Levine to focus on digital only, narrative-driven games for Take-Two. [23] He stated in a 2016 interview that the stress of managing Infinite ' s development had affected his health and personal relationships, and rather than stay on to lead an even larger BioShock game ...

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  7. en.wikipedia.org › wiki › BioShockBioShock - Wikipedia

    BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K.The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008.

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