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  1. Oct 28, 2024 · Video Game Businesses Across Canada. Most of the businesses in the video gaming industry are located in Quebec and Ontario. Together these provinces had 80% of the country’s video gaming companies in 2021, with 298 in Ontario and 291 in Quebec. British Columbia is next with 161 companies followed by Alberta with 88.

  2. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

  3. Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17] Quebec is the second largest, with 31.1% of companies residing in the province (22 of which are large companies) and spends $2.3 billion annually. [ 17 ]

  4. Dec 12, 2023 · In 2021, Ontario was the Canadian province with the highest number of video game companies, with 298 companies located there. Quebec was second, with 291 video game companies. Four out of five...

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  5. Gaming is a major industry and contributor to the Canadian economy. In fact, at more than $15 billion, gaming: • is the largest segment of Canada’s entertainment industry; • directly supports more than 135,000 full time jobs; and. • generates almost $9 billion annually to fund government and community programs and services.

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  7. Jul 30, 2019 · As the following chart illustrates, the majority of Canada’s video game companies are located in three provinces: Quebec, Ontario, and British Columbia. This has remained consistent since 2013. Source: Nordicity.

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