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    • Immersive and social value

      • Popular among adults and children, this hobby has made Canada a top-performing developer and consumer of video games. The positive and negative impacts of video games and their content have been debated, but they are increasingly being recognized for their immersive and social value.
      www.thecanadianencyclopedia.ca/en/article/video-games-in-canada
  1. Oct 28, 2024 · The video game penetration rate in Canada is 61% and men in most age groups are more likely to play video games than women. Globally, there are 3.2 billion gamers, and just under 10% of these gamers are in Canada and the United States.

    • Early History of Video Games
    • Growth of The Video Game Industry in Canada
    • The Video Game Industry in Canada Today
    • Canadian Video Game Players
    • Video Games in Canadian Culture

    Video games are an interactive medium. Through some kind of user interface, usually a controller, players engage with and manipulate video, audio and text produced by a computer program and electronically displayed on a screen (usually a TV, computer or mobile device). The earliest video game development can be traced back to the 1950s and 60s. At ...

    In Canada, the video game industry is generally considered to have developed in the early 1980s. The launch of the game studio Distinctive Software by Don Mattrick and Jeff Sember in Burnaby, British Columbia,in 1983 was a key player in that development. Distinctive Software would go on to be purchased by the American company Electronic Arts (EA) i...

    Over the past 40 years, the video game industry has grown to become a significant part of the Canadian social and economic landscape, and the Canadian video game industry has become the third largest globally. As of 2021, the industry contributed $5.5 billion to Canada’s economy, which represents a 23 per cent growth in Gross Domestic Product(GDP) ...

    As the video game industry in Canada grew throughout the 1980s and 90s, Canadians also began taking to video games as a pastime, first in arcades and then increasingly at home with consoles like Atari and the Nintendo Entertainment System (NES). By 1993, more than one-quarter of Canadian homes had an NES console and consumers were spending $370 mil...

    Video games in Canada have been received with hesitancy and sometimes with overt resistance. Critics have expressed concerns about the effects of violent video game content and screen time on children. Debates about the effects of violence in video games continue to occur, but no conclusive data is readily available. Similarly, research around scre...

  2. Jan 10, 2024 · According to 2022 survey data, action and casual games were the most popular gaming genres in Canada and a growing number of Canadian gamers played online games.

  3. There has recently been a substantial amount of interest in the emergence of video game development as an industry in Canada and its impact on the economy, the creative industries, the role studios play in specific city ecosystems and how video games affect people physically and mentally.

  4. Jul 30, 2019 · Key Takeaways. Thriving industry: Canada’s video game industry contributed $3.7 billion to the economy in 2017 (Nordicity, 2017). Export-driven industry: Exports accounted for 75% of industry revenue in 2017 (Nordicity, 2017). Nation of gamers: 61% of the national population currently identifies as video gamers (ESAC, 2018).

  5. Sep 10, 2010 · It's fitting, then, that Brantford is home to such a collection because, like Gretzky and hockey, video games are a source of pride for Canada. About 14,000 people here work in video...

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  7. Oct 16, 2024 · Video gaming is very popular in Canada, which has supported the development of players, teams, and events in Canada. Currently, Canada ranks number ten in the world for game revenues. There are approximately 21.2 million active players in Canada, and there is almost the same number of female and male players.

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