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- There were simple reasons behind its creation, as Ed explains, “The concept came out of one of the company’s brainstorming sessions. We had the vector generator and decided it was time to do a first person game using it.”
www.pressreader.com/uk/retro-gamer/20180419/281724090129808
Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, [29] most notably original Battlezone programmer Ed Rotberg. [30]
Oct 28, 2016 · Faced with the possibility of a bulk order of arcade hardware that didn’t require marketing investment to support it, Atari agreed to start work. But first, they had to convince Ed Rotberg, the programmer of the original Battlezone game, to work on the new project.
In the wake of the popularity of Atari Inc.’s coin-op video game machine, Battlezon e (1980), a first-person futuristic tank combat simulation, the US Army approached the company to develop a version for its Bradley fighting vehicle, an armored infantry combat vehicle that went into service starting in 1981.
- Raiford Guins, Henry Lowood
- 2020
Jan 26, 2022 · Ed Rotberg is a true Atari legend and created the world's first FPS with his masterpiece Battlezone! Ed shares all about the development of the game and how it led to him being approached by the US army to work on a 'game' for military purposes.
Apr 19, 2018 · But it was the year before that where we saw the first huge evolution of the now very much overdone formula for the game – and it was once again an Atari device pushing the innovation, with the Lynx hosting the most unique game in the series: Battlezone 2000.
Battlezone was produced by Atari in 1980. Atari released 139 machines in our database under this trade name, starting in 1972. Atari was based in United States.
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Feb 5, 2022 · Battlezone, a first-person tank game, was made possible by a vector display unit used by Atari Inc., Sunnyvale, Calif., in Asteroids, which came out the previous year.