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- In 2021, 75% of all video game companies in Canada were Canadian-owned. This was a lower proportion than in 2019 when 84% of the companies were owned by Canadians. This change is due to acquisitions as well as new video companies established by foreign companies in Canada since 2019.
madeinca.ca/video-game-industry-statistics-canada/
Oct 28, 2024 · In 2021, 75% of all video game companies in Canada were Canadian-owned. This was a lower proportion than in 2019 when 84% of the companies were owned by Canadians. This change is due to acquisitions as well as new video companies established by foreign companies in Canada since 2019.
Most (75%) video game companies in Canada are Canadian-owned, showing a notable change from 2019 when 84% of companies were Canadian-owned. This slight shift could be due to recent acquisitions and new Canadian studios established by foreign companies over the past two years.
Jan 29, 2019 · In recent years, the expansion of pre-existing companies, and the creation of new ones, in Canada has sky-rocketed, particularly in the gaming industry. In fact, Canada has the third-largest video game industry in the world (second to the US and Japan), and employs approximately 20,400 people, in 472 companies across the country.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Nov 23, 2019 · Some 692 game companies pumped more than $4.5 billion into the Canadian economy in 2019 — all while paying their 48,000 employees almost double the country's average salary, Hilchie told the...
Nov 18, 2019 · The Canadian video game industry contributes $4.5 billion CAD to Canada’s GDP annually, according to a new study from the Entertainment Software Association of Canada (ESAC). The ESAC, which represents game makers across Canada, commissioned the Canadian Video Game Industry 2019 report from research firm Nordicity.
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Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.