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  1. Apr 21, 2024 · 1) Missing locations. Liberty City Stories is set in the same place as Grand Theft Auto 3 but players will find some extra buildings on the map. Additionally, they will also come across some ...

    • Overview
    • Description
    • Influence
    • History
    • Boroughs
    • Geography
    • Cityscape
    • Differences between GTA III & GTA: Liberty City Stories

    The City of Liberty, commonly known as Liberty City or simply Liberty and often abbreviated as L.C., is a major city located in the State of Liberty in the 3D Universe that appears as the main setting of Grand Theft Auto III, Grand Theft Auto Advance, and Grand Theft Auto: Liberty City Stories, as well as a secondary role in Grand Theft Auto: Vice ...

    marks the second appearance of Liberty City in the series, succeeding the 2D Universe rendition in the original 1997 game and preceding the current HD Universe rendition introduced in Grand Theft Auto IV.

    This rendition of Liberty City has three boroughs: Portland, Staunton Island and Shoreside Vale. This is also the only rendition of Liberty City that is not based entirely on the real-life New York City, being a hybrid of midwestern American cities and port areas of Leith, Scotland. Assuming a significantly different design compared to the previous incarnation in the first Grand Theft Auto, the city plays a role in five games in the series.

    Liberty City in the 3D Universe is loosely based on a series of East Coast and Midwestern cities, including New York City, Philadelphia, Detroit and Baltimore, Chicago, Pittsburgh, as well as the port area of Leith in Edinburgh, Scotland (where the Rockstar North headquarters is located), but with no overall inspiration from one city in particular....

    Main article: Timeline (3D Universe)

    The Liberty Tree says in its October 1998 issue that Liberty will celebrate its 200th anniversary:

    Liberty City is divided into three boroughs, comprising 25 defined districts and neighborhoods, and the outskirts of the city. In Grand Theft Auto III, a small area made exclusively for the introduction cutscene is hidden behind the hills of Shoreside Vale, although the area cannot be reached by normal means. It is popularly known as the "Ghost Town" due to the lack of collision. In Grand Theft Auto III - The Definitive Edition, the area is rendered invisible after the cutscene ends, and the hills are replaced by an unnamed section of Upstate Liberty only meant to be background scenery.

    The boroughs of Liberty City are:

    Liberty City is located on the East Coast of the United States in the State of Liberty. It is north of Vice City, far away east of the State of San Andreas, and close to Carcer City, with links to Upstate Liberty through a road tunnel connecting Cedar Grove and Cochrane Dam as seen in Grand Theft Auto: Liberty City Stories.

    The city is relatively flat, with major hills only appearing in Portland (Saint Mark's) and Shoreside Vale (Pike Creek and Cedar Grove). In Grand Theft Auto Advance, however, the city is depicted to have no hills, although this is due to the limited resources of the Game Boy Advance. Portland and Staunton Island are completely surrounded by ocean water. In Shoreside Vale a major river flows through the center of the borough down from the Cochrane Dam to Witchita Gardens.

    Climate

    During the setting of Grand Theft Auto: San Andreas, in 1992 Liberty City was going through a snowy December winter, with snow on streets and structures visible. During the setting of Grand Theft Auto: Liberty City Stories, in 1998 Liberty City experiences a pleasant autumn with rain and cloudy days. During the setting of Grand Theft Auto III, in 2001 the weather is cool with frequent rain and fog. The thermometer in Bedford Point indicates the city's current temperature, which oddly tells the temperature in Celsius rather than in Fahrenheit. Liberty City is the only city in the 3D Universe where snow has covered the ground.

    Landmark Differences

    •The biggest difference is the presence of two ferry terminals in Harwood, Portland and in Rockford, Staunton Island in 1998. By 2001, the terminals were demolished soon after the disbandment of the ferry service, the Staunton terminal is replaced by Phil's Army Surplus while the Portland terminal was demolished for the Portland exit of the Porter Tunnel. •In 2001, the Porter Tunnel runs under the entire city while in 1998 the tunnel is limited to Shoreside Vale while the Staunton- Shoreside tunnel is still under construction and the digging has not yet begun to reach Portland. •In 1998, the Callahan Bridge is under construction and is apparently due to be completed in May of that year. •Fort Staunton differs in the two games. In 1998, it is a vibrant and lavish Italian district, complete with opera house and museum but it was almost completely destroyed by Toni Cipriani under orders from Donald Love. In 2001, it becomes a construction site for the large-scale redevelopment of the area, including the construction of Staunton Plaza. •The Jefferson Street Credit Union Building is unfinished in 1998, leaving the Bedford Point Tower the tallest building in the city. As of 2001, the building is complete and has become the city's tallest. •The cemetery is larger in 1998 and located to the right of the Cathedral with a small strip still present. In 2001, the Bedford Point Opera House now sits there and the cemetery is now located only on a small strip of land North of the Cathedral. •The Rusty Brown's donut shop in 1998 becomes Greasy Joe's cafe in 2001. •The Turtle Head Fish Factory in Callahan Point is a Leone-controlled drugs factory and was blown up by the Triads in 1998. By 2001, it becomes a fish factory under Triad control and suffers a similar fate carried out by Claude under orders from Toni Cipriani. •One of the towers and its plaza in Hepburn Heights is under construction in 1998. •The Dolls House, which Toni destroyed in 1998, is absent in 2001 and is replaced with a similar building positioned slightly further south. •Toni's Portland safehouse is partially demolished in 2001.

    Gang Control differences

    Due to the city’s large Italian-American population, particularly in Portland, the city sees a constantly fluctuating level of mafia activity. In 2001, two mafia families are present, with the Leones being the dominant Mafia family operating in Portland, mainly in Saint Mark's and the Red Light District, and the much smaller Forelli family operating mainly out of their only known front: Marco's Bistro, and an additional hideout in Atlantic Quays. But in 1998, there were three families operating in the city, the Leone, the Forelli and the Sindacco families, and a fourth trying to get in. The Leones are still in control of Saint Mark's but the Sindaccos control the Red Light District and Hepburn Heights in Portland and Newport and Torrington in Staunton while the Forellis control Fort Staunton in Staunton Island and Wichita Gardens in Shoreside Vale. The three families are locked in war with each other, leading to the arrest, trial and release of Salvatore Leone, the deaths of Forelli-controlled Mayor Roger C. Hole and Sindacco Don Paulie Sindacco and the destruction of Fort Staunton. The weakening of the Mafia led to new gangs coming in for control of territory left behind. The Yardies end up controling Newport, the Colombian Cartel control Fort Staunton while the Yakuza control Torrington, southern Newport and surrounding areas. On Portland, the Triads control Chinatown and the Diablos battle with the Leones for control of Hepburn Heights and the Red Light District. While on Shoreside Vale, the Southside Hoods control former Forelli Wichita Gardens. Other gangs in 1998 include the Avenging Angels and the Liberty City Bikers. By 2001, the aforementioned gangs still control their aforementioned territories but the Sindaccos have been ran out of the city and the Forellis are now considerably weakened. Furthermore, the Liberty City Bikers have gone extinct following a city-wide motorcycle ban, and the Avenging Angels have similarly disappeared without a trace.

  2. The Evolution of Liberty City: From GTA III to GTA IV. The first appearance of Liberty City in the Grand Theft Auto series was in the groundbreaking Grand Theft Auto III, released in 2001. This marked a significant shift in the franchise, moving from a 2D top-down perspective to a full 3D environment.

    • Alan Hopkins
  3. Feb 1, 2023 · Why does Liberty City look different? Liberty City, the fictional metropolis in the Grand Theft Auto (GTA) series, has undergone significant changes throughout its various iterations. One noticeable difference is the variation in its appearance between GTA 3 and GTA 4.

  4. Mar 5, 2024 · 3) Fort Staunton. Fort Staunton is the next big difference between GTA Liberty Stories and GTA 3. In 1998 (when Liberty City Stories is set), the place is a lavish Italian District full of colors ...

    • Swastik Sharma
  5. Jun 3, 2023 · Each version of Liberty City offers unique features and improvements, making it different from its predecessors. Here are some reasons why Liberty City stands out from other versions: 1. Accurate Representation: In Grand Theft Auto IV (GTA 4), Liberty City closely resembles the real-life New York City.

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  7. Jan 7, 2011 · Liberty City is a North American city on the East coast, based on New York. It is the main setting of several GTA 's, most notably Grand Theft Auto III and GTA Liberty City Stories. The city lies close to Carcer City. The city is a recreation of the original Liberty City, and in its turn has been recreated for GTA IV.

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